SET BBvsTDP$DIR <Obey$DIR>
WimpSlot 472k 472k
<BBvsTDP$Dir>.VSync 0
RMENSURE FileArchiever 0 RMLOAD <BBvsTDP$DIR>.Modules.Scruncher
Set BBvsTDP$TrMod New
IfThere <ADFFS$Dir>.trackers.TrackerMod Then RMLoad <ADFFS$Dir>.trackers.TrackerMod
RMEnsure TrackerModule 4.00 Set BBvsTDP$TrMod Old
RMENSURE TrackerModule 2.08 RMLOAD <BBvsTDP$DIR>.Modules.Player_Mod
RMLOAD <BBvsTDP$DIR>.Modules.SwitchRM
RMLOAD <BBvsTDP$DIR>.Modules.DeadRM
RMLOAD <BBvsTDP$DIR>.Modules.DoorRM
RMLOAD <BBvsTDP$DIR>.Modules.TeleportRM
RMLOAD <BBvsTDP$DIR>.Modules.PickupRM
RMLOAD <BBvsTDP$DIR>.Modules.BoingRM
RMLOAD <BBvsTDP$DIR>.Modules.FeetRM
If "<BBvsTDP$TrMod>"="New" Then PlayMod <BBvsTDP$DIR>.Modules.GameTune Else PlayInit <BBvsTDP$DIR>.Modules.GameTune
If "<BBvsTDP$TrMod>"="New" Then PlayPause
<BBvsTDP$DIR>.Modules.Allocate
WimpSlot 472k 472k
CHANNELVOICE 1 Switches
<BBvsTDP$DIR>.!RunLoad
IF BBvsTDP$KeyDef="Define" THEN <BBvsTDP$DIR>.KeyDef.!RunImage
ECHO<12>
PlayStart
<BBvsTDP$Dir>.VSync 1
<BBvsTDP$DIR>.!RunImage
<BBvsTDP$Dir>.VSync 2
Unset VSync$Use
If "<BBvsTDP$TrMod>"="New" Then PlayStop Else PlayKill